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Blender Funky Loops Pack

$10
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What if you could create a personalized soundtrack within 15 minutes right in Blender? 

Those who were into sound production know what I am talking about. You usually need a DAW (Digital Audio Workstation) with a keyboard, and you also need to have (expensive) plugins and a vast sample library. And even then, you must have experience as a musician, mixer, and producer. The biggest problem with existing (free and paid) sample libraries is that these are produced by different people in different tempos and mixes. It is nearly impossible to create music with such sample packs. The Funky Loops Pack for Blender is so consistent that it saves time and investments. 

You don't need to be a musician or producer.

To use this Funky Loops pack for Blender, you don't need to have experience as a musician or producer. We did the hard work for you, and you just have to arrange the audio. And this is pretty simple because everything is in the same scale, tempo, and mix. So all you need to do is to make sure there is some low (bass and drums), some mid (organ and electric piano), and high (melody or brass, etc.). 

Our sample pack is not like any other.

We got the Blender community covered with this inconsistency problem! In our Audio-files-for-Blender product line, we make it very easy. All the funky loops in this pack are in the same tempo, same mix, and same production. This means that you can use any loop after another seamlessly. Within minutes you can create a personalized audio track for your YouTube video, game, or ad on social media. 

But Blender is not suitable to function as a DAW!

That's what we thought as well. But, until we just started creating loops, we discovered that Blender has its place. Even as a DAW! Did you know that you can easily snap when the BPM and frame rate match? So, for example, if you use the default frame rate and a BPM of 122, there will be a problem. That's why we choose a BPM of precisely 120 BPM. And did you know that you can create a delay, chorus, tremolo, and vibration in Blender? And there is another effect you can achieve with Blender that is very expensive with other software for audio production. This works with the doppler effect, and I haven't seen our setups covered anywhere in the Blender community. (A video about the doppler effect will follow soon). So yes, Blender has its place, and often I prefer to use Blender above Reaper, Mixcraft, and MuLab (Digital Audio Workstation software). (This is under the condition that you have your sample pack ready that is suitable for Blender, like the Funky Loops Pack). In the video below you see how we use Blender to produce audio with the Funky Loops pack: 

What is in the package? 

  • Next to the Funky Loops: more than 270 sound effects! 
  • Style A: 54 Loops, 120 BPM, Am, C, D7, Em, F, and G. 
  • Style B: 270 Loops, Am, Bm, C, D7, Em, and G. 
  • Arpeggios, Clavecimbel, Guitar and Pad. 
  • 95 Solos 
  • Blend files with examples (Due to a bug in Blender, we cannot PACK the audio files in the Blend File. Which means the Examples are only working in the directory given).

Specifications:

  • 120 BPM
  • A minor (Dorian), meaning the F is sharp (F sharp). You can also use G major or Em (Aeolian), though most solos are emphasized on Am. Therefore Am is the best choice. 
  • WAV files, signed - 24 bit. 
  • Peak -1 dB ( for combos like drums and bass, or drums-bass-organ-piano). 
  • Loudness according to industry standards. (around -11 dB). 
  • A Balanced, neutral frequency spectrum. (Combo files have a dip around 1k to make space for solos etc.). 
  • Zip file: 1.3 GB
  • Unpacked: 1.61 GB 
  • A bit dryer produced than usual (that is, less reverb and delay effects), so you can master or finalize it better in Audacity if needed. 

Example of a song in Blender's VSE: 

Example of a chorus effect in VSE: 

How to contact us

  • You see on the right of this page (if you are logged in): "Ask a Question." After a click, you will see a short form, and I will get a notification. Usually, I will reply within 9 hours unless I am on holiday. 
  • You can also join our Discord Server.  There you can ask questions, see all updates, and you can submit your art. 
  • Or you can contact us at Twitter: @newmediasupply 

Other great products

We have more awesome products, but there is one product I highly recommend at the moment due to increasing energy prices. And that is the EEVEE Production Suite 
EEVEE is quite a misunderstood render engine, and many use it incorrectly. The main problem is that environment light doesn't cast shadows, which is a big no-go. The EEVEE Production Suite doesn't use environment light but instead a so-called cube for indirect light. This makes the light bounce around (otherwise, you would have lights hanging around in a dark space). This workflow has consequences, so this product grew into a huge product with many features. For now, it is interesting because it saves tonnes of energy: you can render out 720p in like 4 or 6 seconds, noise-free! 

Installation and quickstart

In the download, you will find the Blender-Funky-Loops-Pack.zip. Unpack the .zip file, and you will see a structure as follows: 

To Start, open de BlendFiles folder, and you will see the following structure:

NOTE: Due to a Blender bug, we could not pack the sound files in the Example files. This means that the examples only work in the directory they are in. If you move the Blend file out of the directory or move the audio files, the examples cannot find the audio. 
You can load some examples to get the hang of the product, but usually, you will want to start with the Audio_StartFile.blend. And the Audio_StartFile.blend looks like this:

In section 4, you see 194 markers. Each marker represents a bar, and thanks to these markers, you know where to place the sound files. Other sections:

  • 1: Here, you can leave notes, and in the example file, you see that I left some notes there that explain the setup. 
  • 2: A screen that shows the text that is defined in the bottom row in 4. Don't put too much here if you want to have a stutter-free experience. 
  • 3: Here, you can define the names of the channels. 
  • 4: The section where you will be active, placing audio files, effects and loops. 
  • 5: There is a button called "Update Animation Cache". Sometimes I use this when there is a stutter in the audio. 
  • 6: After loading an audio file, you can go to this section and go to Time > Start and set it on 0 (or another value) to place the audio at the very start. 

Workflow

  • Open the startup file.
  • Be sure that your mouse cursor is in section 4, and press Shift+A. 
  • Navigate to Style B > MasteredSection > DrBsOrgPiaBrass (This is a very lazy workflow and quick, but not that flexible). 
  • Start with Am (you can also start with other chords, but Am is the best choice), and pick any variation. 
  • Then place other chords and variations (randomly). 
  • Play the file and replace the sound where you want. 
  • Once you are happy with the result, you can go to Render > Render Audio. I recommend rendering it out in wav S24 bit (Signed 24 bit) or higher. If needed, you can post-process the audio file in other software like Audacity or DAW, for example. (You could also render out tracks separately if needed). 

Tip: You can double-click each sound file in File Explorer (Windows) and hear a preview. 



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Funky Loops Pack for Blender

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$10

Blender Funky Loops Pack

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